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<tr class="memitem:aa15c86b1342e7130dd34bce9c240ced3"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_t3_d_1_1_matrix3x3.html#aa15c86b1342e7130dd34bce9c240ced3">Matrix3x3</a> ()</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix3x3</b> (const float arr[3][3])</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix3x3</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix3x3</b> (float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)</td></tr>
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<tr class="memitem:a6215a407faa9e455349e3fdde4a9a864"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_t3_d_1_1_matrix3x3.html#a6215a407faa9e455349e3fdde4a9a864">swap</a> (<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other)</td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>operator[]</b> (int iRow) const </td></tr>
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<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetColumn</b> (int iCol) const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetColumn</b> (int iCol, const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;vec)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>FromAxes</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;xAxis, const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;yAxis, const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;zAxis)</td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other) const </td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator!=</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other) const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator+</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other) const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator-</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other) const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;other) const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator-</b> () const </td></tr>
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<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;v) const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (float s) const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>transpose</b> () const </td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>inverse</b> (float tolerance=1e-06) const </td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>determinant</b> () const </td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>toEulerAngles</b> (float &amp;yAngle, float &amp;pAngle, float &amp;rAngle) const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>fromEulerAngles</b> (const float &amp;yAngle, const float &amp;pAngle, const float &amp;rAngle)</td></tr>
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Static Public Attributes</h2></td></tr>
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static const float&#160;</td><td class="memItemRight" valign="bottom"><b>EPSILON</b></td></tr>
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static const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ZERO</b></td></tr>
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static const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>IDENTITY</b></td></tr>
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Protected Attributes</h2></td></tr>
<tr class="memitem:a3949cd61e21a102628ef4b5d2d077133"><td class="memItemLeft" ><a class="anchor" id="a3949cd61e21a102628ef4b5d2d077133"></a>
union {</td></tr>
<tr class="memitem:a48038194fef7319973fa7e833b0cf3fe"><td class="memItemLeft" >&#160;&#160;&#160;float&#160;&#160;&#160;<b>m</b> [3][3]</td></tr>
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<tr class="memitem:a05656641a2a28cbede5667d3448bc322"><td class="memItemLeft" >&#160;&#160;&#160;float&#160;&#160;&#160;<b>_m</b> [9]</td></tr>
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<tr class="memitem:a3949cd61e21a102628ef4b5d2d077133"><td class="memItemLeft" valign="top">};&#160;</td><td class="memItemRight" valign="bottom"></td></tr>
<tr class="memdesc:a3949cd61e21a102628ef4b5d2d077133"><td class="mdescLeft">&#160;</td><td class="mdescRight">The matrix entries, indexed by [row][col]. <br/></td></tr>
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Friends</h2></td></tr>
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class&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix4x4</b></td></tr>
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<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;v, const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;m)</td></tr>
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<a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (float s, const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;m)</td></tr>
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<tr class="memitem:ad6b99323eab6e1bff7d83d3845e38fb2"><td class="memItemLeft" align="right" valign="top">std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_t3_d_1_1_matrix3x3.html#ad6b99323eab6e1bff7d83d3845e38fb2">operator&lt;&lt;</a> (std::ostream &amp;o, const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a> &amp;mat)</td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">T3D::Matrix3x3::Matrix3x3 </td>
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<p>Default constructor. </p>
<dl class="section note"><dt>Note</dt><dd>It does <b>NOT</b> initialize the matrix for efficiency. </dd></dl>

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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">void T3D::Matrix3x3::swap </td>
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<p>Exchange the contents of this matrix with another. </p>

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<h2 class="groupheader">Friends And Related Function Documentation</h2>
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          <td class="memname">std::ostream&amp; operator&lt;&lt; </td>
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<p>Function for writing to a stream. </p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/<a class="el" href="_matrix3x3_8h_source.html">Matrix3x3.h</a></li>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/Matrix3x3.cpp</li>
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